This is my 3D platformer project. For modifications I: 

1. Created all new menus, with new art created by me. I tried to make it look more like a super computer and with different states of data percentage. I included a font for all UI called Kenyan Coffee: https://www.dafont.com/kenyan-coffee.font

2. I changed each of the sounds to sound more human like for the SFX and for the win and lose jingle. I did construct some songs for the game, but since they were used withe the garageband loops and not completely they are not significant. Therefore, the most significant thing was changing every single one of the sounds to a new sound and also editing some to have be in a better time frame with the action it is associated with. 

3. I created a new level to help players learn how to better utilize platforms and dropped them into a scenario where they needed to navigate platforms not only to reach the key but also to avoid enemy fire. This raises the stakes and makes the player forced to make quicker decisions. For the second part the player has to face flying villains and use jumpads. 

Credits: 

Created by Mary Vanderwall 

with assets from Michigan State University

Download

Download
Vande941-MacOS.zip 48 MB
Download
Vande941-Windows.zip 39 MB

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